Warfare will not only increase your Physical Damage, but your Piercing Damage as well.Īs far as Talents go I’d recommend the following: Keep in mind you will need 1 or 2 points in Warfare early on so that you can use Warfare Skills as well.ĭual Wielding will not only increase your damage, but your Dodging, which is key for this Build. Despite Warfare’s tooltip, it will enhance your piercing damage, as well as your physical damage, so it gets high priority here. Dual Wielding will not only increase your damage, but will also increase your Dodging, which is important for this Build. Let’s take a look at what Abilities and Talents you need for a Duelist.Īs a Duelist you will want at least 3 points into Scoundrel so you can use the bulk of the Skills there (5 points if you want Mortal Blow) and you want 10 points into Dual Wielding and 10 points into Warfare. The bonuses you gain from Abilities in this game are somewhat different than the original, so it’s easy to see why people can get confused. It’s easy to get spread too thin, and often people make the mistake of not spreading points around enough. One of the hardest parts about making a Build in Divinity: Original Sin 2 is getting your Abilities distribution correct. The bonuses aren’t ideal on these two, but the damage is quite good for the stage of the game they can be found. One of several pairs of Unique daggers you’ll find through out the game. These will help get you going until there is a better selection of gear to choose from. If you defeat Dorotya, the Decadent One in the Undertavern of Driftwood you will get Terrorbite and Venombite, which are also very good. Kniles the Flenser drops the Unique Daggers: Chastity and Abstinence in Fort Joy Prison. There are a couple good pairs of Daggers you can get early on. This will ensure you get the bonus from Parry Master, as well as allow you to utilize Scoundrel Skills. In terms of Weapons, as previously covered, you’re going to want to Dual Wield Daggers. You’ll also want to find pieces of gear that have either Dodging on them or Dual Wielding and stack pieces with these bonuses as high as you can. Ideally you’d have more Magical Armour than Physical, because with the amount of Dodge you’re going to have you shouldn’t be getting hit by Weapon attacks often, so keep that in mind when selecting Armour. You want to hit hard and often, as well as go first in combat with the Duelist.ĭuelists utilize Armour that requires Finesse, which means you will have a balance of Physical and Magical Armour. Finesse and Wits are the two most important Attributes for this Build.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |